You create a spear of light that strikes at one creature of your choice that you can see within 60 feet of you. Make a ranged spell attack against the target. On a hit, the target takes 2d8 radiant damage, and the target must succeed on a Strength saving throw or be pushed up to 15 feet in a straight line away from you.
If it strikes a wall, it takes an additional 2d8 radiant damage and is pinned to it until the spear shatters into shards of light. The pinned creature is restrained until the end of your next turn. A pinned creature may use an action to make a Strength check, ending the restrained condition on a success.
If it strikes another creature, both creatures take the additional 2d8 radiant damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial and secondary damage increase by 1d8 and the number of turns before the spear shatters increases by 1 for each slot level above 2nd.
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