Level
9th
Casting Time
1 Action
Range/Area
100 ft. (40 ft. *)
Components
V, S
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Radiant

A massive glowing orb of light appears 50ft over a point to can see within range. Invisibility within 100ft of the orb is dispelled. A creature within 100ft of the orb that looks at it directly must make a CON 15 save or become blinded for 1 minute. Darkness within 150ft becomes brightly lit, and 50ft beyond that is partially lit. At the end of each of your turns, and for the duration of this spell, you can choose to either move the orb 10ft in any direction, or send it to a point that is within 50ft from the orb, and upon reaching that point it will detonate, dealing 10d6 radiant damage in a 40ft sphere, all creatures in that sphere must make a Dexterity saving throw against your spell save DC, on a success they take half damage. Interacting with the orb in any way will cause it to prematurely explode, for the same effect (Example: An arrow hitting it, or concentration being broken). 

Spell Tags: Damage Utility Combat Special

Available For: Wizard (Legacy) - School of Evocation (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Celestial (Legacy) Ranger (Legacy) - Horizon Walker Sorcerer (Legacy) - Divine Soul Wizard (Legacy) - Graviturgy Magic Sorcerer (Legacy) - Lunar Sorcery

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