Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 10 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect

You release dark judgement upon an enemy within range and cause the following affects:

Round 1: All water the target is carrying turns to blood. If the blood is consumed the creature that consumed it takes 3d10 poison damage.

Round 2: The creature is overwhelmed with explosive frogs; the creature must succeed on a Dexterity saving throw or take 4d10 fire damage and be knocked prone, or half as much damage and not be knocked prone on a successful throw.

Round 3: All powder the creature is carrying transforms into biting lice. The creature must succeed on a Constitution saving throw or take 5d10 piercing damage, or half as much on a successful throw.

Round 4: Biting flies cover the creature. It must succeed on a Constitution saving throw or take 4d10 piercing damage and 2d10 poison damage, or half as much on a successful throw.

Round 5: If the creature is a beast it dies instantly.

Round 6: You scatter ashes on the creature, causing boils to erupt where the ashes land. The creature must succeed on a Constitution saving throw or take 7d10 necrotic damage, or half as much on a successful one.

Round 7: Blazing hail falls on the creature, dealing 4d10 bludgeoning damage and 4d10 fire damage.

Round 8: Locusts cover target. It must succeed on a Constitution saving throw or take 9d10 piercing damage, or half as much on a successful one.

Round 9: The darkness spell is cast on the creature.

Round 10: Every minion this creature summoned dies.

 

* - (A drop of blood, A frog tongue, 10 lice, A fly, An eye from a dead animal, ashes from a palm tree, a hailstone, a locust, a shadow dragon scale, a human skull)

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy)

IronSling36

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