You release dark judgement upon an enemy within range and cause the following affects:
Round 1: All water the target is carrying turns to blood. If the blood is consumed the creature that consumed it takes 3d10 poison damage.
Round 2: The creature is overwhelmed with explosive frogs; the creature must succeed on a Dexterity saving throw or take 4d10 fire damage and be knocked prone, or half as much damage and not be knocked prone on a successful throw.
Round 3: All powder the creature is carrying transforms into biting lice. The creature must succeed on a Constitution saving throw or take 5d10 piercing damage, or half as much on a successful throw.
Round 4: Biting flies cover the creature. It must succeed on a Constitution saving throw or take 4d10 piercing damage and 2d10 poison damage, or half as much on a successful throw.
Round 5: If the creature is a beast it dies instantly.
Round 6: You scatter ashes on the creature, causing boils to erupt where the ashes land. The creature must succeed on a Constitution saving throw or take 7d10 necrotic damage, or half as much on a successful one.
Round 7: Blazing hail falls on the creature, dealing 4d10 bludgeoning damage and 4d10 fire damage.
Round 8: Locusts cover target. It must succeed on a Constitution saving throw or take 9d10 piercing damage, or half as much on a successful one.
Round 9: The darkness spell is cast on the creature.
Round 10: Every minion this creature summoned dies.
* - (A drop of blood, A frog tongue, 10 lice, A fly, An eye from a dead animal, ashes from a palm tree, a hailstone, a locust, a shadow dragon scale, a human skull)
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