Level
1st
Casting Time
1 Bonus Action Ritual
Range/Area
30 ft.
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Debuff (...)

This spell captures the malicious intent of the user without causing any meaningful harm to the subject. Choose a humanoid creature within range you can see. It does not need to see or hear you. The humanoid creature must succeed on an Intelligence saving throw or be cursed until dispelled. The creature does not know they have been cursed unless Detect Magic is used.

The curse inflicts benign incidents upon the creature that inconvenience their life. The caster of the spell can choose a specific curse to apply or can choose to have a random curse reapply every sunrise.

 

10 example curses:

  • Both sides of their pillow will be warm at night
  • Whenever they want to add sugar to coffee, they get salt, and whenever they want to add salt to soup, they get sugar
  • When they are a warm blanket or comfortable in bed they suddenly realize they need to reach for something
  • They will jolt awake at night at least three times as they are falling asleep
  • Whenever they wash their hands they will immediately need to go to the bathroom/toilet/restroom
  • They will want to sneeze but never can
  • Their drinks will always be too hot or too cold
  • Whenever they go to park, the spot they want will be taken. As soon as they park and get out/off, the person taking their spot will immediately leave
  • It takes them five minutes to find their purse when they go to pay for something
  • They step on something mildly sharp (like a sharp pebble) and when they jerk away they can't find the tiny thing that poked them

Spell Tags: Debuff Utility

Available For: Paladin (Legacy) - Oath of Vengeance (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

FaerieFinch

Comments

Posts Quoted:
Reply
Clear All Quotes