Level
9th
Casting Time
1 Minute Ritual
Range/Area
Sight
Components
V, S, M *
Duration
8 Hours
School
Illusion
Attack/Save
None
Damage/Effect

A spell invented by Bellamy, the Executor as a method of collecting revenge.  They knew that, no matter what they did to their tormentors, nothing would destroy them like their own minds.

Before casting, rub ash on the forehead of a sleeping creature or creatures.  The spell will not work if the creatures are awake.  The spell will deactivate if the creature or creatures wake up at any time, or if you’re concentration is broken for any reason.

Upon casting the spell, the creatures will enter a dream state similar to a nightmare.  Upon entering the nightmare, all creature affected by the spell must succeed a Wisdom (Perception) check or be frightened for the next 3 turns.

While concentrating on the spell, you may choose what the creature or creatures will experience in the dream, or let the dream take shape naturally.  Monsters, traps, spells, and other sources of damage can take shape inside of the dream.  All damage received in the dream from dream creations will deal psychic damage instead of their initial damage type.

* - (A handful of ash, soot, or cinders.)

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy) Druid (Legacy) - Circle of Dreams

Audrick_the_Soulless

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