Level
1st
Casting Time
1 Action
Range/Area
60 ft. (10 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

You cause the blood and vitality of a creature you can see within range to erupt. The target and each creature within 10 feet of it must make a Constitution saving throw, taking 3d6 necrotic damage on a success or half as much on a failure. If the target of this spell is a construct or undead, the spell fails.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.

* - (a vial of humanoid blood mixed with ash)

Previous Versions

Name Date Modified Views Adds Version Actions
12/10/2022 12:17:31 AM
9
3
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Coming Soon
12/10/2022 12:33:13 AM
10
0
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Coming Soon
12/10/2022 4:27:07 AM
11
0
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Coming Soon

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

theshade505

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