Level
1st
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
You cause the blood and vitality of a creature you can see within range to erupt. The target and each creature within 10 feet of it must make a Constitution saving throw, taking 3d6 necrotic damage on a success or half as much on a failure. If the target of this spell is a construct or undead, the spell fails.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.
* - (a vial of humanoid blood mixed with ash)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/10/2022 12:17:31 AM
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9
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3
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12/10/2022 12:33:13 AM
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10
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0
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12/10/2022 4:27:07 AM
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11
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0
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Coming Soon
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