You touch a willing creature. The target sprouts 3 pairs of angelic wings made from holy light.
The target gains 3 charges. It can spend 1 of these charges to negate an instance of Elemental damage that it would receive. The target loses 1 pair of wings each time a charge is spent. The spell will automatically end after all charges are spent.
The target gains a flying speed based on their alignment and the number of charges remaining. 10/20/40 feet per charge for Evil/Neutral/Good aligned creatures respectively.
The area around the target is illuminated in a 10 feet per charge radius.
Evil or Undead creatures within 5 feet of the target take 1d8 per charge +WIS Holy damage at the start of their turn, and 1d10 per charge +WIS Holy damage if they end their turn within 5 feet of the target. If the target is an Evil or Undead creature they will also take this damage at the start and end of their turn unless they make a DC15 CON saving throw.
When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
* - (a wing feather from an Angel, or a wing feather from a Good-aligned magical creature that is CR 15 or higher)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/10/2022 7:31:46 PM
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1
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1.0
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Coming Soon
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