You target a creature or a plant, or a non magical object you can see within range, putting its physical form through the devastation of rapid aging, accelerating time around it with the use of strange forces.
If you have designated a creature, the target must make a Constitution saving throw. If the save fails, the target looses half of its current hit points, and also ages to the point where it has only 30 days left before it dies of old age. In this aged state, the target has disadvantage on attack rolls, ability checks, and saving throws, and its walking speed is halved. If the target succeed the saving throw it takes 10d12 necrotic damage.
If you have selected a plant, it also ages very fast and growth to its maximum size.
If you have chosen an object, it becomes really old, its metallic parts become corroded by rust, its wooden parts become dry and cracked, and its fabric parts loose their color and become grated, damaged. The object breaks and become unusable the next time it is used. If it is an armor, it breaks the next time the creature wearing it is attacked. You can also choose to accelerate time on the object, avoiding the corruption, in this case the effects are determined by the DM.
Only the Wish spell or the Greater Restoration spell cast with a 9th-level spell slot can end these effects and restore the target to its previous age.
* - ((an hourglass filled with dust from extra-planar stone, worth at least 1,000 gp, which the spell consumes))
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