Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire

This spell cannot be learnt naturally and functions as a reward for players in my campaign. It is either taught by someone capable of casting this enhanced version or obtained via practice along with instructions from a rare book. Recommendations for your game:
Have your player succeed on three (or any number of) DC 15 arcana checks that can only be made once per day by practicing 1d4 hours. Each fail will decrease the DC by -2 (or any other bonus) since the character has at least improved partly and got closer to enhancing his spell.


You hurl a mote of fire at a creature or object within range. You focus a part of your arcane energy around the fire bolt instead of inside it, making it look smaller but more tense. By creating an invisible field of force energy around the spell, you concentrate on creating a layer of magic that normally would return to its owner or any nearby magical object since it cannot exist in the atmosphere. When the fire bolt is about to hit the target, you let go of the force energy that fuses with the fire fueling it even more to create a bigger threat. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 +1 when you reach 5th level (2d10 + 1), 11th level (3d10 + 2), and 17th level (4d10 + 3).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

CIoudyWeather

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