You imbue a weapon you touch with the power of the Twilight. Until the spell ends, the weapon emits Twilight in a 30-foot radius (overriding and replacing light and non-magical darkness) and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2D8 Force damage on a hit. The weapon is considered a magic weapon for the duration of the spell.
As a Bonus Action, you can Dismiss this spell, causing a burst of energy to radiate outward from the weapon's location. Each creature of your choice that you can see within 30 feet of the weapon must make a Wisdom saving throw. On a failed save, a creature takes 4d8 Force damage, and is Blinded for 1 minute. On a successful save, a creature takes half as much damage and isn’t Blinded. At the end of each of its turns, a Blinded creature can make a Wisdom saving throw, ending the effect on itself on a success.
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