A magical wall of Cubic Arcane Salt springs into existence at a point you choose within range or your hand. The wall is 6 inches thick and is composed of ten 3-foot- by-3-foot cuboids. Each panel must be contiguous with at least one other cubes. Alternatively, you can create 6-foot-by-6-foot panels that are only 3 inches thick.
If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). You can also choose to attack a creature with this spell dealing 2d8 Bludgeoning and if it is a Undead or Ooze Creature it takes 2d10 instead. If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.
The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp however it cannot have a smooth surface.
If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.
The wall is an object made of Salt that can be damaged and thus breached. Each panel has AC 15 and 20 hit points per inch of thickness. Reducing a cube to 0 hit points destroys it and might cause connected cubes to collapse at the GM's discretion.
The wall disappears when the spell ends.
At Higher Levels. This spell gains an extra D8 for every spell slot above 3rd
* - (a 5 cubes of Arcane Salt)
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