Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
STR Save
Damage/Effect
Combat (...)
You magically attract or repel a creature that you can see within range. The target must make a strength saving throw against your spell DC, if the creature fails it is moved 10 feet towards or away from you and has disadvantage on the next attack roll. The creature can choose to willingly fail this saving throw.
In addition, if thre creature is large or bigger it has advantage on the saving throw. If it's smaller than medium, it has disadvantage on the saving throw.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/12/2022 4:54:03 PM
|
12
|
4
|
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|
Coming Soon
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