Level
1st
Casting Time
1 Action
Range/Area
120 ft. (10 ft. )
Components
V, S *
Duration
Concentration 4 Rounds
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

the damage increases by 1d6for every charge and range is increased by 5ft for each slot level above 1st


if you cast on one charge it has a range of 30ft 5d6 on a failed save it knocks them prone and half on a successful one

but every turn you use your action to charge it (up to 4 charges max)It gains 1d8 damage and 30ft of range.

if it has all four charges and hits it does an additional 1d10

* - (a tiny ball of bat guano and sulfur)

Previous Versions

Name Date Modified Views Adds Version Actions
12/12/2022 5:40:07 PM
2
1
1.0
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Artificer (Legacy) - Artillerist (Legacy) Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Blood Hunter - Order of the Profane Soul

arthurwolfbane

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