-spell made for yet unmade homebrew class, "Anomaly"-
You rip a tear in reality in an empty space you can see within 30ft. You can only create a tear large enough to engulf a medium creature. While this spell is in effect, any medium or smaller creature who enters the space, or starts their turn in the space, must make a dexterity saving throw against your spell save DC. On a fail, they are absorbed by the tear causing the creature to simply cease to exist. Any reasonably sized objects can also be absorbed by the tear in reality causing them to cease to exist (Artefacts cannot be absorbed). Large creatures and objects are unaffected by entering the space of the tear in reality.
Every time a creature or object is absorbed, the spellcaster must roll to maintain concentration.
This spell has a powerful toll on your body causing you to take 1d6 damage at the end of each of your turns during the duration of the spell as your own life force is absorbed by the tear.
When cast at 4th Level, you can choose to create 2 tears in reality at once, however you take 2d6 damage per turn if you do this.
When cast at 5th Level, you can choose to create 3 tears in reality at once, or a single large tear in reality than can absorb large creatures and similarly sized objects. This large tear takes up a 10ft cube. You take 3d6 damage per turn if you do this.
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