Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

a beam of magic shoots out of your chest. roll 1d20 and use the item from the table below

1. All of the target’s items, including their clothes, disappear  forever.

2. You gain a level

3. The target are shrunk to size ½ for ten minutes

4. The target loses all of their proficiencies until they use the wish spell to regain them.

5. A red dragon wyrmling is summoned and will do your bidding for the next 24 hours

6. The target get booted to first level for the next 7 days

7. The target can no longer regain spell slots

8. For 2 years, anything that can attack, will try to kill the target

9. You gain one use of a random spell

10. The target is turned to gold and the gold shatters. You gain 456 gold pieces.

11. You gain infinite knowledge about everything

12. The target takes a random grunge poison effect

13. You can only cast magic missiles at ninth level for the next 3 hours. If you do not have that, yo do for the next 3 hours

14. The target must multiclass paladin and cannot level up any other class but paladin

15. The target gain’s disadvantage on everything

16. The target gain’s every weakness possible

17. You summon four modoron each a different type of the dm’s choosing that will obey you until they are defeated

18. Everybody hostile within five miles of you have to succeed on a CON saving throw or take 7d10 poison damage

19. You gain a rare magic item of the dm’s choosing

20. The target is afraid of all things

* - to taking damage

Previous Versions

Name Date Modified Views Adds Version Actions
12/13/2022 2:44:05 AM
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0
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Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

danman26

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