Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
4 Rounds
School
Illusion
Attack/Save
None
Damage/Effect

When casting this spell at 1st level you choose one person you can see and worsen their vision in the same way that too much alcohol would. The target can make a Constitution saving throw and not be affected by the spell. When the saving throw fails, the target has -1 to all attack rolls. This effect lasts for 4 of its turns and this spell can be cast subsequentenly to prolong the effect. The target can make the saving throw on each of the turns where it is affected by the spell.

When casting this spell at 2nd level or higher, you can choose the amount of targets by dividing the level of the spell by two, rounded down to a minimum of one. For each level higher than 1st you cast this spell at, the target gets another -1 to all attack rolls. Casting the spell at 3rd level gives attack rolls against the target advantage.

Available For: Bard (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Druid (Legacy) - Circle of Dreams Druid (Legacy) - Circle of Spores Sorcerer (Legacy) - Wild Magic (Legacy) Warlock (Legacy) - The Genie Wizard (Legacy) - School of Illusion (Legacy)

JDSS_

Comments

Posts Quoted:
Reply
Clear All Quotes