The target's size quadruples in all dimensions, and they count as Huge. Their weight is also multiplied by 64.
When hitting a creature with a melee weapon attack with a weapon that was increased in size by this effect, the target deals an additional 2d4 Damage on each attack.
As per the rules of huge creatures, the target gains 5ft range.
The target gains advantage on Strength based Ability Checks and Saving Throws
Until the spell ends, the creature is immune to being frightened and gains temporary Hit Points equal to your Spell-casting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary Hit Points from this spell.
Because of their huge size and immovability, the target gains disadvantage on Dexterity Checks / Saving Throws
* - (Scrap Metal )
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