You cause one creature you can see within range to violently contort and shift their body by directly manipulating the blood in their veins. The target must succeed on a Constitution saving throw, or it takes 1d8 necrotic damage and moves 5 feet in a direction of your choosing if it can move and its speed is at least 5 feet. This movement doesn’t provoke opportunity attacks, and if the chosen direction is blocked, the target doesn’t move.
You may impose a disadvantage on the saving throw by applying half of the damage you would have otherwise caused to the target to yourself regardless of if the target succeeds or fails. At 11th level, when you utilize this option you may also choose to double the damage dealt.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
* - (A living target with blood in their veins.)
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