Does it move? Yes? Is it supposed to? No? Then we have just the product for you
You pull out your trusty tape, unrolling it with blinding speed around a creature within 150 feet of you. The target must make a Dexterity saving throw. On a failed save, the target is restrained, and if it is flying or hovering, it falls to the ground. A target may make a Strength check against your spell save DC at the end of its turn to free itself from the tape.
A creature restrained by the tape takes 6d12 bludgeoning damage at the beginning of its turn.
Undead, Constructs, and any other creature that is animated by magic or should not move naturally has disadvantage on saving throws and checks against this spells effect.
* - (cotton duck cloth wrapped around a horseshoe)
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