Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
S
Duration
1 Round
School
Enchantment
Attack/Save
Melee
Damage/Effect
Psychic

You set a trap in a creature's mind, giving it an incentive to not act. One creature of your choice within makes a Wisdom saving throw. On a failed save, the trap latches on. The first time the creature takes an action, bonus action, or reaction before the start of your next turn, it takes 1d12 psychic damage.

The damage dealt when this spell triggers increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

Previous Versions

Name Date Modified Views Adds Version Actions
12/14/2022 4:29:25 AM
1
1
0.1
Coming Soon

Spell Tags: Damage Control Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

NykeYoung

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