the most powerful spell, with a whopping 50 d100 true radiant damage but if it does not have a charge, deal 10 d10 true radiant damage to yourself for one while gaining 10 d10 hit points holy shield. (only shields against holy) gain a charge every 24 hours (can target up to five times, where each target has a saving role, for the potential to hit with 250 d100 dice on one enemy or 50 d100 dice on 5 different enemies) (also special wis save, both target and user have to make a wis save throw, whoever is higher wins, (if user wins do usual, if user fails, user takes 20 d10 radiant damage and the target takes 10 d10 radiant damage, this effect happens once per target) (infinite piercing, so if your character knows an enemy is there, you can target that enemy) (true god rays also has piercing where if the main target misses the role everyone behind that target gets hit with the same 50 d100 true radiant damage that the target does, and vice versa)
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