Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self (15 ft. *)
Components
V, S *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Thunder

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw, the DC is your spell save DC.

 On a failed save, a creature takes 2d8 thunder damage and you then immediately teleport up to 15 feet in any direction, and the spell emits a thunderous boom audible out to 300 feet. On successful save, the creature takes no damage and you are still teleported

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd

* - (Must be able to speak, and your arms must be free.)

Previous Versions

Name Date Modified Views Adds Version Actions
12/15/2022 8:59:54 AM
68
22
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Coming Soon

Spell Tags: Teleportation Damage Control

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Valor (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Druid (Legacy) - Circle of the Moon (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oathbreaker Ranger (Legacy) - Horizon Walker Sorcerer (Legacy) - Storm Sorcery Warlock (Legacy) - The Great Old One (Legacy) Wizard (Legacy) - War Magic Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Armorer (Legacy) Blood Hunter - Order of the Profane Soul

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