Level
9th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You open a deep wound on your body, draining the life of another creature as your own blood leaves your body. As you cast the spell, you must spend a number of hit points. The creature must then make a Constitution saving throw. The creature takes 12d12 + double the number of hit points spent as necrotic damage on a failed save, or half as much damage on a successful one.

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

UnchartedFire

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