Level
4th
Casting Time
1 Action
Range/Area
60 ft.
(20 ft. )
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Frightened
You attempt to worsen strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make an Intelligence saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
The target becomes [condition]frightened[/condition for the duration.
Alternatively, you can make a target insecure about creatures of your choice that it is not hostile toward. Any creature that makes a charisma-based skill check against the creature has disadvantage.
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