You call forth an Invisible Stalker. Choose an unoccupied space within range. An Invisible Stalker appears. The Invisible Stalker disappears when it drops to 0 hit points or when the spell ends.
The Invisible Stalker is friendly to you and your companions for the duration. The Invisible Stalker moves on your turn in the initiative. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the Invisible Stalker, it defends itself from hostile creatures but otherwise takes no actions.
The GM has the Invisible Stalker's statistics.
At Higher Levels: If you cast this spell with a spell slot of 8th level or higher, you can conjure one additional Invisible Stalker.
* - (an empty glass vial)
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