Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Cold
You conjure forth a chunk of frigid energy that you can harness for both offense and defense.
Make a ranged spell attack against a creature you can see within range. On a hit, the target takes 2d12 cold damage. When you cast this spell, you can choose to use your bonus action to make the same attack against a different creature you can see within range and end the spell, or use your bonus action to gain 10 temporary hit points that last until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d12 or the temporary hit points by 5 per level of spell slot above 2nd.
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