Level
Cantrip
Casting Time
1 Action
Range/Area
40 ft.
Components
S
Duration
Concentration 1 Round
School
Evocation
Attack/Save
STR Save
Damage/Effect
Control (...)

You evoke a whirl of winds around a medium or smaller creature that you can see within range, buffeting it and restricting it's movements.

The target must succeed on a Strength saving throw or experience the following effects until the end of its next turn:

  • Unable to defend itself effectively, add 1d4 to all melee attacks made by opponents.
  • Surrounded by deflecting winds, subtract 1d4 from all missile attacks made by opponents.
  • Limited in its movements, subtract 1d4 from all melee or missile attacks, spells with a somatic component, actions that require a Dexterity check, and Dexterity saving throws made by the target
  • and reduce the target's movement by 10 ft or half, whichever is less.

This spell's effect increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Spell Tags: Control Debuff

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

LeifWoodacre

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