Level
4th
Casting Time
1 Minute
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous 1 Round
School
Divination
Attack/Save
None
Damage/Effect
Foreknowledge

You set your deck of tarot cards, your incense, and the crystal on a flat surface. You do a tarot reading, which lasts up to a minute. This can affect your or a willing creature. The DM will role a percentile die and tell you what you receive from the following; 

1-10

Fate is not on your side; you have disadvantage on a saving throw of the DM’s choosing for a day.

11-20

Fate is not on your side; you suffer 1 point of exhaustion 

21-30

Fate is not on your side; subtract 3 from any charisma rolls until a long rest

31-40

Fate is not on your side; a weapon may break at an inopportune moment 

41-50

Fate is not on your side; you lose 1d4 x 5 gold on your person

51-60

Fate is on your side; you gain +4 to any roll (1 time) 

61-70

Fate is on your side; you gain 1d4 x5 gold on your person

71-80

Fate is on your side; you may once add your highest ability score modifier to your damage roll 

81-90

Fate is on your side; you gain 1 luck point

91-100

Fate is on your side; you have advantage on a saving throw of the DM’s choosing for a day

 

This spell may only be cast once per creature per day.

* - (incense, a pack of tarot cards, and a crystal worth 100 gp)

Spell Tags: Foreknowledge

Available For: Cleric (Legacy) Druid (Legacy) Wizard (Legacy) - School of Divination (Legacy)

angrycanadiannerd

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