You set your deck of tarot cards, your incense, and the crystal on a flat surface. You do a tarot reading, which lasts up to a minute. This can affect your or a willing creature. The DM will role a percentile die and tell you what you receive from the following;
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1-10 |
Fate is not on your side; you have disadvantage on a saving throw of the DM’s choosing for a day. |
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11-20 |
Fate is not on your side; you suffer 1 point of exhaustion |
|
21-30 |
Fate is not on your side; subtract 3 from any charisma rolls until a long rest |
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31-40 |
Fate is not on your side; a weapon may break at an inopportune moment |
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41-50 |
Fate is not on your side; you lose 1d4 x 5 gold on your person |
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51-60 |
Fate is on your side; you gain +4 to any roll (1 time) |
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61-70 |
Fate is on your side; you gain 1d4 x5 gold on your person |
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71-80 |
Fate is on your side; you may once add your highest ability score modifier to your damage roll |
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81-90 |
Fate is on your side; you gain 1 luck point |
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91-100 |
Fate is on your side; you have advantage on a saving throw of the DM’s choosing for a day |
This spell may only be cast once per creature per day.
* - (incense, a pack of tarot cards, and a crystal worth 100 gp)
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