Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Concentration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
Having honed your powers of pursuation, you gain the ability to reach out into the mind of a humanoid within view and bend its will to your own.
The target must succeed on a Wisdom Saving Throw, or it becomes hostile to those it previously saw as allies. On its turn, it must use its attack action to attack the closest ally with a physical attack. In addition, if it is able, it will step in the way of any attack aimed at you.
At the end of each turn, it may attempt a Wisdom Saving Throw to free itself from your hold.
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