Level
2nd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Force

You disrupt the flow of time in a 20-foot radius sphere centered on a point within range. Each creature in the area must make a Dexterity saving throw, taking 4d6 force damage on a failed save, or half as much damage on a successful one.

In addition to the damage, the implosion creates a temporal rift in the area. Any creature that starts its turn inside or enters the rift must make a Wisdom saving throw or become disoriented, suffering disadvantage on attack rolls and ability checks until the end of its next turn. The rift remains for 1 minute before closing.

At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, the damage increases by 1d6 and the radius by 5ft for each slot level above 2nd.

*Created using ChatGPT*

Previous Versions

Name Date Modified Views Adds Version Actions
12/19/2022 5:24:10 PM
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Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Artificer (Legacy) - Artillerist (Legacy)

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