You disrupt the flow of time in a 20-foot radius sphere centered on a point within range. Each creature in the area must make a Dexterity saving throw, taking 4d6 force damage on a failed save, or half as much damage on a successful one.
In addition to the damage, the implosion creates a temporal rift in the area. Any creature that starts its turn inside or enters the rift must make a Wisdom saving throw or become disoriented, suffering disadvantage on attack rolls and ability checks until the end of its next turn. The rift remains for 1 minute before closing.
At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, the damage increases by 1d6 and the radius by 5ft for each slot level above 2nd.
*Created using ChatGPT*
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12/19/2022 5:24:10 PM
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