Level
4th
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage (...)

You attempt to drain a target you can see within range of their blood. The target must make a Constitution saving throw. On a failed save, the target takes 4d6 necrotic damage and has disadvantage on all attack rolls and saving throws until the end of your next turn. On a successful save, the target takes half damage and doesn't suffer the additional effect. 

The target's eyes, ears, mouth, and nose (assuming it has those) leak with copious amounts of blood. 

Undead have advantage on the saving throw. Plants have disadvantage on the saving throw. Constructs and Oozes are immune to the spell's effects.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by an additional 1d6 per additional level.

Spell Tags: Damage Debuff

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain

DextersonYonethsburg

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