Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous 1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
Buff (...)

You offer a sacrifice of your own blood from a self-inflicted wound that infuses with a weapon you are holding or a spell that you cast. While the blood sacrifice is active, your weapon or spell (if the spell has any visual effects) takes on a crimson hue.

When casting this spell, you take 1d4 points of damage. Until the start of your next turn, upon a hit, all attacks that you make against a target inflict an additional 1d8 points of damage.

This damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). The damage you take also increases as your powers grow stronger. When you reach 5th level, your damage die increases to a 1d6, at 11th level (1d8), and at 17th level (1d10).

* - (Several drops of the caster's blood.)

Previous Versions

Name Date Modified Views Adds Version Actions
5/14/2019 12:08:09 AM
1
0
1
Coming Soon

Spell Tags: Damage Buff

Available For: Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Archfey (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Warlock (Legacy) - The Undying Bard (Legacy) - College of Whispers Cleric (Legacy) - Grave Domain (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Warlock (Legacy) - The Hexblade

NinjaZach

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