You create a wall of tough, dense semi-rigid fungus. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 1.5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 1.5 feet thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a Dexterity saving throw. DC 13.
On a failed save, a creature takes 4d8 Force damage, or half as much damage on a successful save.
On a failed save, the fungus wall grows around the creature and is considered grappled, and prone.
A successful strength check of DC 16 the creature is able to break free but looses its action for the round.
A creature can attack the wall. AC 11
A creature cannot move through the wall.
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