Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Force

You weave together droplets of rainwater into a magical hammer. This magic weapon lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 Force damage on a hit and has the heavy property. In addition, when you use the hammer to attack a target in lightly or heavily obscured terrain (such as mist or fog) make the attacks with advantage.

If you drop the weapon it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand. Additionally, as an action, you may select a target within 60ft of yourself to throw the Cloud Hammer. The target must make Strength Saving throw or take 2d10 additional force damage and be restrained until the start of their next turn. If the spell is cast against a target while it is raining or the target is within a sufficiently large body of water (DM discretion) then they make the save with a disadvantage.

After being thrown this way the spell ends.

At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8, and when thrown the damage increases to 3d10. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8, and when thrown the damage increases to 4d10. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8, and the damage when thrown increases to 5d10.

* - (vial of rainwater)

Spell Tags: Creation Damage Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of the Open Sea

Fablehunter

Comments

Posts Quoted:
Reply
Clear All Quotes