Level
4th
Casting Time
1 Action
Range/Area
120 ft. (10 ft. )
Components
None *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Thunder

From a point within range, in a 10ft radius 40 ft high cylinder all creatures that fail a DC 16 Int Save are subject to the Confusion effect. 4d10 damage on initial casting, and then 3d8 for every turn they remain in the sphere or if they pass through. They take half this damage and are not subject to confusion if they pass the Save. 

 

* - (a chip of mica)

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Armorer (Legacy)

SirDanieltheGrey

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