The spellcaster conjure a minor spirit under her control that animates the armor that she touched while casting the spell. The armor becomes a construct creature that follows all of your combat orders, being unable to speak, manipulate objects or comprehend any being but its master. It has the following stats:
- If it is a light armor, it has 16 HP and AC equal to the AC that the armor provides normally + 2;
- If it is a medium armor, it has 20 HP and AC equal to the AC that the armor provides normally +1;
- If it is a heavy armor, it has 24 HP and AC equal to the AC that the armor provides normally;
During combat, the Animated Armor stands adjacent to its master, who can make it use its reaction to impose disavantage on an attack roll against the spellcaster or give the spellcaster advantage on a Dexterity saving throw. If a shield was adjacent to the armor during the spell, the shield is also animated, giving the Animated Armor +2 on AC. If any kind of weapon was adjacent to the armor during the spell, it is also animated and may be used by the Animated Armor during each of its turns to attack a target chosen by its master.
The spell ends if the spellcaster uses a bonus action to do so, and all animated equipment with the spell returns to normality and is usable. The spell also ends if the Animated Armor is reduced to 0 HP or less, in this case, the armor itself is destroyed, but if it was using any weapons or shield they are still usable, but not animated.
* - (An armor of any kind, plus (optionaly) a weapon and/or shield)