Level
2nd
Casting Time
Bonus Action
Range/Area
Self
Components
None
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Necrotic (...)

Deathly chains come forth from your forearms and connect with your weapon, setting them ablaze with cold flames.

Any hit you make you make with your weapon now deals an additional 2d6 Necrotic damage.

You can choose to try and wrap the chains around the creature as one attack (if you can attack once per action, this will count as your action). Regardless of success, such an attempt will end the 2d6 bonus on your weapon.

  • For any ranged weapon, you can take throw the weapon , on a successful hit the chains wrap around the creature being struck, 
  • For melee weapons, you can make an opposed strength check with advantage, on a success the chains gets wrapped around the creature
  • You can remove the chains from your weapons and make an attack (melee or ranged up to 60 feet) with disadvantage. On a successful hit the chains gets wrapped around the creature.

Once the chains gets wrapped around the creature the creature becomes restrained. At the start of each turn the creature is bound in the chains, the caster may choose for the creature to take 2d4 necrotic damage. Only after then the creature can try to escape again by another strength check.

The caster can use:

  • An action to pull the creature 30 feet
  • A bonus action to pull the creature 15 feet
  • An action to detach the chains from your body, but keep them on the creature

Until the chains are detached from the caster or the creature frees themselves of the chains, all attacks the caster makes is made with disadvantage.

On each spell level used, both of the damage types gets an additional die, so each strikes gains an additional 1d6, and the bound creature takes an additional 1d4.

The chains can be used on a inanimate object to either pull the object towards the caster or the caster towards the object (e.g. the ceiling). The applicability of this use case depends on the object that it's used on, and is at the discrepancy of the DM.

The chains are considered to be of metal in the way they interact with other spells (e.g. heat metal). Once the chains are no longer touching either the caster or the creature that was wrapped in them, they disappear.

Available For: Bard (Legacy) Druid (Legacy)

Jefryyy

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