Level
7th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

This spell overflows the caster with a pool of 10 vitality points to be used for heal or harm.

When targeting an ally with a touch spell, or when making physical contact with an action,  you can expend vitality to heal the target for 2d8 HP for each point used.

When you deal damage to an enemy with a melee attack roll, you can expend vitality points to deal additional damage equal to 1d8 HP for each vitality point used.

You can spend a maximum amount of Vitality points equal to the caster's spellcasting ability modifier at once.

 

Available For: Cleric (Legacy) Druid (Legacy)

IBStupid

Comments

Posts Quoted:
Reply
Clear All Quotes