Level
2nd
Casting Time
1 Reaction
Range/Area
90 ft.
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
INT Save
Damage/Effect
Warding
You reach out with your hand and rotate your wrist anti-clockwise targeting a creature within range. The creature must make an Intelligence saving throw, on a failed save, you temporarily freeze the ranged attack from a creature. The ranged attack or spell action they just took freezes mid-air and does not take place until the start of their next turn. If the attack or spell action that you interrupted requires an attack roll and their target moves before their next turn, they automatically miss. If it is an AOE attack, it takes place in the originally intended spot on the start of the creatures turn. On a successful save this has no effect.
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