You raise your hand and choke up to 3 target creatures of large size or smaller you can see within range (25ft. cone ) and elevating them several inches off the ground. A target must make a Constitution saving throw vs. the caster's Spell save DC + CHA MOD. On a failed save, it takes 3d12 force damage and is Restrained . On a successful save, the creature takes half damage, is not Restrained and the spell ends for that creature. The Caster may dismiss this spell at will.
At the beginning of your turn you must make a wisdom saving throw DC 12 or take 1d4 psychic damage to maintain the spell (This damage does not prompt a concentration check). If a target is still restrained by this effect, at the beginning of it's turn, the target must make a constitution saving throw DC 17 for every round for the spells duration. On a successful save the creature is no longer Restrained and effected by this spell. On a failed save the creature remains Restrained and takes 1d12 + *(Casters CHA MOD) Force damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, its range of the cone is increased by 5 feet further, and it's damage increases by 1d12. Additionally you may target 2 additional creatures within the cone for every spell slot level above 4th.
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