The creature you cast this spell on gains the following benefit If they would be reduced to 0 hit points they instead negate the damage that would cause the reduction and regain hit points until they are at half hit points rounded up if this effect triggers the spell ends. additionally while the spell last they gain an additional benefit depending on the totem of your choice.
Elephant. You gain 10 temporary hit points at the start of each of their turns.
Lion. You have advantage on all attack rolls you make.
Eagle. You have advantage and proficiency on initiative and perception and dexterity saves and checks.
Turtle. You have resistance to Piercing, Slashing, and Bludgeoning.
Spider. When You hit a creature you may grapple the creature if you have an available hand, creatures grappled this way are restrained until they are no longer grappled.
Wasp. You deal an additional 1d12 damage on each attack you hit.
Indric. When You hit a creature the creature has disadvantage on attacks against creatures other than you.
Mammut. When a creature attacks you while on in your melee range you may use your reaction to make an attack of opportunity on them.
Felidar. You regain hit points equal to your proficiency on each attack you hit.
Ellend. You gain a +3 to your ac.
Eel. You may use your bonus action to take the hide, Dash, Disengage, Dodge action
Drake. You gain a Flying speed equal to your movement speed.
Crab. When a creature within 5ft of you is attacked you may interpose yourself using your reaction to take the attack and make an attack against the attacking creature,
Boar. When you make an attack against a creature you may also make the same attack against creatures within 5 ft of it that is also in your range.
Bear. You regain a 1st, 2nd, 3rd, and 4th level spell slot when this spell effect ends.
* - (Part of an animal or something to represent it depending on the form chosen)
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