Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You release a scream which chills the air with deathly energy. Each creature within a 10-foot radius of you must make a Constitution saving throw. A creature takes 1d4 necrotic damage and gains 1 level of exhaustion on a failed save, or it takes half as much damage and is not exhausted on a successful one. Undead and constructs are immune to this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.
Comments