Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has 0 hit points. If the target fails on a Wisdom saving throw, it dies, and you gain 2d8 temporary hit points. Additionally, your spellcaster DC and your spell attacks are increased by +1 while the spell lasts.
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