Plant matter blackens and withers under your touch as you fill it with a poisonous rot. Choose one plant, plant creature, or wooden weapon within range.
A plant which is not a creature which you target with this spell withers at your touch. A plant creature you touch must make a Constitution saving throw, taking 2d8 necrotic damage and beginning to rot on a failed save, or half as much damage on a success. A rotting creature takes 1d8 necrotic damage at the start of each of its turns, then it can make a Constitution saving throw, ending this effect on a success.
Alternatively, you can target a weapon with a wooden striking surface (such as a club or quarterstaff). For the duration, any creature which takes damage from that weapon must make a Constitution saving throw or become poisoned until the end of your next turn.
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