As you point to a creature, its skin slowly turns red as its blood boils within its veins. Target one creature you can see within range. That creature must make a Constitution saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one.
On a failure, that creature takes an additional 1d6 fire damage at the start of each of its turns, and it can then make a Constitution saving throw, ending this effect on a success.
Creatures which do not have blood or similar internal fluids , such as most undead, are immune to this spell.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, both the initial damage and damage on subsequent turns increases by 1d6 for each slot level above 2nd.
When you cast this spell using a spell slot of 5th level or higher, the duration of this spell increases by 1 minute for every three slot levels above 2nd.
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