Level
5th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with beguiling energy , and the attack deals an extra 5d10 psychic damage to the target.

Additionally, if the target is a creature it must succeed on a wisdom saving throw or be charmed by you for 10 minutes .

While the target is charmed, you have a Telepathic link with it as long as the two of you are on the same plane of existence. You can use this Telepathic link to issue commands to the creature while you are conscious (no Action required), which it does its best to obey. You can specify a simple and general course of Action, such as Attack that creature, Run over there, or Fetch that object. If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your Action to take total and precise control of the target. Until the end of your next turn, the creature takes only the ACTIONS you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a Reaction, but this requires you to use your own Reaction as well.

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2022 2:38:42 PM
0
1
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Coming Soon

Spell Tags: Damage Compulsion Charmed

Available For: Warlock (Legacy) - The Hexblade Artificer (Legacy) - Battle Smith (Legacy)

aritvern

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