Level
                        
                        
                            Cantrip
                        
                    
                            Casting Time
                        
                        
                            1 Action 
                            
                        
                    
                            Range/Area
                        
                        
                            Touch
                            
                        
                    
                            Components
                        
                        
                            
                            S
                        
                    Duration
                        
                            
                                Concentration
                             1 Minute
                        
                    
                            School
                        
                        
                            Abjuration
                        
                    
                            Attack/Save
                        
                        
                            
                            None
                        
                    
                            Damage/Effect
                        
                        
                            
                                
                                Bludgeoning
                            
                        
                    You weave together arcane symbols with your hands and meld magical energy together untill a shield of solidified light appears in front of your hand. This magic shield lasts until the spell ends. It counts as a shield and a simple melee weapon that you are proficient with. It deals 1d6 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, this shield gives you a bonus +1 to your AC.
If you drop or throw the shield, then it dissipate at the end of your turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
This spells damage and AC increases by 1d6 & +1 when you reach 5th level (2d6/+2), 11th level (3d6/+3), 17th level (4d6/+4).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions | 
|---|---|---|---|---|---|
| 
                12/26/2022 9:28:17 PM
             | 
                3
             | 
                0
             | 
                1
             | 
                Coming Soon
             | 







 
    
- 
            
                
                View User Profile
     
            
            
            
       
- 
            
                
                Send Message
     
            
            
            
       
Posted May 31, 2023Yeah this is just overpowered. Make it a 2nd- or 3rd-level spell. Also why does it deal psychic damage?????