Level
1st
Casting Time
1 Action
Range/Area
15 ft. (30 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage

Call down a hail of arrows centered on the caster. Each creature within 15 feet of the caster must make a Dexterity saving throw. A creature takes 2d6 piercing damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down arrows in this way again, targeting the same point.

At Higher Levels. When you cast this spell using a spell slot of 2nd or higher level, the damage increases by 1d6 for each slot level above 1st.

* - (1 Arrow)

Spell Tags: Damage

Available For: Bard (Legacy) Ranger (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Sorcerer (Legacy) - Storm Sorcery

MagCab

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