You summon skeletal or putrescent arms (your choice) from the ground in a 20-foot square starting from a point within range. For the duration, the area becomes difficult terrain which doesn’t affect you.
When a creature other than you enters the spell’s area for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, it is grappled by the arms for the duration. If a creature is already grappled by the arms and fails the save, or if it fails the save by 5 or more, it falls prone and is restrained instead. A grappled or restrained creature takes 2d4 slashing damage at the end of each of its turns. It can use its action to make a Strength check or Dexterity check (creature’s choice) against your spell save DC, freeing itself on a success. When the spell ends, the conjured arms wither away.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the square’s area increases by 5 feet for every slot level above 3rd.
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