Level
2nd
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Psychic
You release a bright, flashing light, illuminating everything within 90 feet with bright light. All enemies around you catch a glimps of their darkest fears. Creatures that you choose within 30 feet of you must make a Charisma saving throw. On a failed save, they take 1d10 psychic damage and are frightened for 1 minute. On a succes the creature takes half as much damage and are not frightend. Effected creatures can attempt a Charisma saving throw at the end of their turn to end the frightened effect.
At higher levels, when you cast this spell using a spell slot of 3rd or higher, the damage increases by 1d10 for each spell slot level above 2nd.
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